Pokémon: Let’s Go’s strength is in nostalgia. As a reimagined version of the Pokémon Yellow Version, Let’s Go makes use of the many different elements we have come to love with the series. The music. The map. The moments. But despite the similarities, Let’s Go still has enough surprises of its own.
We travel back to the region that started it all — Kanto. You begin as the unnamed trainer from Pallet Town off to become a Pokémon master. Here you receive either Pikachu or Eevee depending on which version you’ve purchased. Your partner Pokémon adds so much charm to the game. You pet it, feed it and dress if up. It’s an endearing touch that makes you more invested.
The wild Pokémon encounter is the most significant change of the game. No longer are they hidden in tall grass. You can actually see them frolicking in the overworld. This is a welcome change to avoid frequently confronting a hoard of Zubats or Ratatas. However, in the attempt to make the game friendlier to new comers, battling the wild is sourly missed. Gaining experience with every catch is hard to get used to. Catching shouldn’t be correlated to training.
The game is a lifestyle in itself. You can walk Pokémon out of the game with a Pokéball Plus, which is unwieldy but novel. You can catch Pokémon in Pokémon Go and then transfer them to Let’s Go! The integration of Go and Let’s Go sets the stage for a wider Pokémon experience for the years to come.
The game is practically fan service. It’s a short game, with a little bit more to do after. Every moment is a “I remember this” moment. But it doesn’t have the depth present in previous Pokémon titles. It is a remake after all. It is just a start, but a good start nonetheless.