It’s interesting to think about old video games and how the cover art defined the game. An example would be if you look at how Link is drawn in Ocarina of Time or Majora’s Mask, versus how they translated into 3-D models in the actual game. Back then I’m sure polygon counts had to be much lower, and the drawings, and paintings generally carried the vibe of the entire game, as the models themselves left much to be desired. Of course at the time they were groundbreaking graphics. I’m saying all of this because I was wondering how Bando would translate into 3-D from the original drawing. I was slightly worried as he was my first 3-D model, but I eventually realized this character was MEANT to exist in a 3-Dimensional space, versus flat on a piece of paper. He looks even cooler as an unfinished model than the drawing itself. I can’t wait to bring this character to life and have people creating fan art of him that is far better than anything I could ever make.